What you should know is that it happens to be the first one I ever tried, and it didn’t take me long to get my ass kicked but I didn’t let that stop me–after all, have you seen that art? My efforts were ultimately rewarded: I went on a blind date with GrimGrimoire and fell in love with it.Īlthough GrimGrimoire was their first title (fun fact!), Vanillaware would go on to make a number of beloved, much more well-known games like Odin Sphere, Dragon’s Crown, and Muramasa: The Demon Blade that would largely overshadow GrimGrimoire. To my surprise, it ended up being a real-time strategy game. It was in an anime magazine, so it could be just about anything: A turn-based JRPG, an action JRPG, a visual novel, it could even be an action game. I ended up getting a copy as a birthday gift and it didn’t dawn on me until I put the game in for the first time that I had no idea what kind of game I was in for. It was called GrimGrimoire, the main character was a witch, and it was being made by some new team called Vanillaware that was pretty much all anyone could tell from the ad, but it was enough for me to know that I wanted to play it. The year is 2007: A certain impressionable adolescent (read: me) who would regularly visit Border’s Books to peer through the anime magazines would see a beautifully drawn ad for a game about…well, who cares? The art was some of the best art I’d seen in a game.
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